We build Android and iOS apps alongside the backends they talk to, as part of web and app development rather than as a separate practice. The apps that matter most in Himachal are the ones that have to work where the network doesn’t — and that is a decision made in week one, not patched in later.
The decisions that cost money if you get them wrong
Nearly every expensive surprise in an app project traces back to one of four choices made before any code was written.
- Native or cross-platform. Cross-platform covers most citizen-facing and business apps at lower build and maintenance cost. Native earns its price when the app leans on device hardware or needs exact platform behaviour. Choosing native by reflex doubles your maintenance for a benefit you may never use.
- What happens offline. Retrofitting offline capability means rewriting how the app stores and syncs everything. Decided up front, it’s a design constraint. Decided in month four, it’s a rebuild.
- Which phones you’re actually targeting. An app tested only on current handsets will fail on the low-end Android that most citizens carry. That’s where the memory limits and the slow-network timeouts show up.
- How you’ll ship the next version. Forced upgrades, API versioning and backwards compatibility have to exist before version one ships, because a meaningful share of users will not update for months.
Where we’ve done this at scale
The clearest example is the COVID-19 population screening platform: a field app used by roughly 10,000 health workers across more than 600 sub-health centres, capturing data on about 1.2 crore residents, built and deployed in eleven days.
The network was the hard problem, not the volume. Remote sub-centres had patchy coverage, so the app stored submissions locally and synced them in the background when a connection returned — a dropped signal cost nobody their afternoon’s work. Every submission moved over a secured connection, and the app was tested across browsers and vendor devices before rollout rather than after.
That’s the pattern we scope for: an app whose job is to keep working in conditions the demo never covers.
What's included
How we scope this
Native and cross-platform
Android, iOS or one cross-platform codebase — decided against your budget, your update cadence and how much device hardware the app actually touches, not by default.
Built with the backend, not after it
The same team writes the API and the app, so the two don't drift apart and nobody spends a sprint arguing about whose contract changed.
Offline-first where the network is unreliable
Local storage with background sync, so a field worker in a patchy-coverage area keeps collecting and nothing is lost when the signal drops. We've shipped this at scale.
Store submission and review
Play Store and App Store submission handled, including the review rejections that catch first-time publishers — privacy declarations, permission justifications, data-safety forms.
Tested on the phones people own
Vendor devices and low-end Android, not just a current-generation handset on office WiFi. The failure cases live at the bottom of the range.
Update path planned in
Forced-upgrade handling and API versioning designed at the start, because you cannot assume everyone updates an app the week you ship it.
How we work
The process, in order
- 01
Scope
What the app does offline, what it needs from the device, and who has to approve it in the store and in your organisation.
- 02
Design and prototype
Screens and flows reviewed as something you can tap through, not a static mockup, before the build commits to them.
- 03
Build
App and API developed together against the agreed plan, with working builds you can install and use as it goes.
- 04
Submit and support
Store submission, the review cycle, and a maintenance path for OS updates that will break something eventually.
Case studies
Where we've done this
Government & public sector
COVID-19 population screening
One portal to examine and capture health data across roughly a crore residents.
1.2 Cr Citizen records screened
Read the case study →FAQ